![]() The locals offer very little help finding your sister, and it isn’t long before your search takes an unexpected dark turn, leading you down a road of no return. You quickly learn about their suspicions of a cultish group that recently moved into town, and the unexpected suicide of Father Pearce. Unable to locate your sister, you ask some of the locals for help. There is a particularly savage dust storm rolling in when you arrive. You return to the small town where you spent your summers as a child with Alissa, at your late aunt’s house. Unable to reach your older sister, Alissa, by phone you drive the 6 hours across Texas to visit her in person and share the sad news. You assume the role of Gavin Mellick, whose mother has fallen deathly ill. Varied cast of creepy enemy encounters and devious boss battles. Vulnerable and personalized melee and firearm combat. Small West Texas town filled with tension, mystery, and scares. Story-driven gameplay, featuring memorable character interactions. Rebirth of the survival horror FPS genre, crafted with fan input. ![]() “Cult County is an all-new first-person survival horror game that blends the episodic story-telling of The Walking Dead with the classic tension-filled exploration and action of Silent Hill and Resident Evil, presenting an opportunity for fans to help a veteran team produce a new experience that is fresh, exciting, and scary! ![]() Some details about Cult County can still be read on their Kickstarter campaign page, which raised just $ 46.736 of their $ 580.000 goal: While they always showed skills and love for Nintendo consoles, their games never sold much unfortunately. ![]() The team is mostly known for cult-classic Nintendo DS horror titles such as Dementium: The Ward and Moon, plus fun platforming adventures such as Mutant Mudds and Xeodrifter. Their plan for the project was to create an episodic horror tale, something like “ The Walking Dead meets Silent Hill 2 from a first-person perspective”. Cult County is a cancelled psychological horror game that was in development by Renegade Kid around 2013, originally announced for Nintendo 3DS at PAX 2013 and later also planned for PS4, PS3, PSVita, Wii U, PC, and Xbox One when they unsuccessfully tried to fund the game on Kickstarter. ![]()
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